

After exploring his surroundings, he finds shelter in a cave. Keith wakes up on the beach of the south side of a deserted island. In the commotion, Skye manages to get on a liferaft while Keith plunges into the water, at which point he loses consciousness. The story begins with the protagonists riding on ship when a massive storm causes the vessel to sink. Some days may not be spent exploring and advancing the story but rather by just trying to survive by collecting food, building furniture, and so on. The story advances through exploration of the island, which consists almost entirely of moving deeper inland into the island and uncovering its secrets.

Lost in Blue is not a linear game in its gameplay and its multiple endings provide a different story nearly every time one plays through it. In this mode, she can freely move about the island without assistance, although she is unable to climb as Keith can, severely limiting her range of travel. Upon completing the game, a "Skye Mode" is unlocked which allows the player to play the entire game from Skye's perspective. The game's primary protagonist is Keith, who must lead Skye around the island by hand due to her poor eyesight. Players must multitask in micromanaging both characters' vital statistics while also exploring the island. The player loses if either Keith or Skye runs out of hit points and dies. It is also possible for other conditions, such as passing out due to lack of stamina, to occur. If the thirst or energy categories hit zero, the character's hit points will begin to drop. The game's primary action takes place on the touch screen, while the top screen is used to display Keith and Skye's health, which is categorized by hunger, thirst, stamina, and hit points. The touch screen interface is used for navigating menus, and the island can be explored and interacted with using either the touch screen or the standard control buttons. If the player later gets a fire maker with bow, he or she can press L or R and it will automatically fill up, allowing the player to blow into the microphone and finishing the fire.

In the fire building sequence, the player must alternate pressing of the L and R buttons in order to build enough friction on the wood, and then blow into the DS's microphone to successfully ignite the fire. Lost in Blue's gameplay makes extensive use of the system's touchscreen and microphone features. A third installment of the series, Lost in Blue 3, was released on Decemin Japan.ĭue to an undershipment, the game was difficult to find in the months following its North American release. The sequel, Lost in Blue 2, was released two years later. The player must learn to use the island's natural resources to create a makeshift home away from home. Lost in Blue follows two young teenagers, Keith and Skye, who struggle for survival on a deserted island. Lost in Blue (known in Japan as Survival Kids: Lost in Blue ) is a 2005 survival video game developed and published by Konami for the Nintendo DS.
